


Scenario objective could be to mine, assemble, build, search/explore, transport, escape, repair, fight, rescue/support, survive (a corrosive cloud or something), ram, race, escort/protect stuff etc. In order to triple the sales, we need purpose and progression.Ī sequence of 10 scenarios would do. My carrier is almost finished and a elevator to get out stored fighters would complete it. The one block I wish you guys would come out with would be a elevator block of some sort. Its a very fun game and you guys should be proud of it.

Since playing survival and creative, I know how annoying it is to weld a heavy armor block for a large ship and try to incorporate enough of those in the frame with light armor providing a good balance of speed but strength. True I could make a cube but thats no fun and I want to see what would happen if my capital ships got attacked by a carrier full of fighters. I enjoy making ships efficient but also look nice. Also on the note about weapons, I use weapons to see if a design of mine works. Also, game modes supported by developers would be nice. Once we get faction, you will see more combat. No way to see someone else, no radar and such. This is awesome and a proof that our initial plan of "focusing on community only" works.Īs of right now, playing against each other is pretty hard. The rest of you found it through the community (Steam, friends, Youtube). Only 7% of you found Space Engineers through the usual sources (magazines and blogs). The most flattering feedback was to "How did you found out about Space Engineers?". So I have a question: what do you use weapons for? On the other side 41% of you use weapons which contradicts the 7% competitive play. Or it can be explained by the fact that Space Engineers is an engineering game and not a FPS. Only 7% of you play with a competitive style, which can be explained by the current lack of differentiation between friends and enemies. This is interesting, considering the fact that the survival mode was made available only a few weeks ago.

Only 13% of you prefer the creative mode over survival. Now we have some useful data that will help improve Space Engineers and take it in the right direction:Ħ424 of you have responded to the survey. Thank you all for participating in the survey.
